Is there a library of data structures and operations for quadratic bezier curves? I need to implement:
How do I calculate a curve of a linear floating point number (0 to 1) and get another floating point number as a result? What I want is up until the half (0..0.5), to be inversed logarithmic and high
I am writing a graphic editor kind of thing in silverlight 3 to customize tee shirts. there is a functionality to create curved lines i.e. user draws a straight line and then there is a slider to cont