Just a quick question on drawing quads. I\'m currently using: GraphicsDevice.DrawPrimitives(PrimitiveType primitiveType,
Sorry for the duplicaiton, but I\'ve been googlin\' for hours now without any result. I have this (optimized) data of a simple cube exported from a converter:
I\'m using OpenGL with gluPerspective, what would I need to do to make it use an axis-system which the origin is top left instead of bottom le开发者_C百科ft?I would say direct operating on the project
I\'m learning XNA by doing and, as the title states, I\'m trying to see if there\'s a way to fill a 2D area that is defined by a colle开发者_JS百科ction of vertices on a plane.I want to fill with a co
I am using JUNG to make a network diagram. I want to shape the vertices depending upon its type. The vertices are pickable and colored. The code for vertices so far is as under: