I have an OpenGL scene with thousands of vertices and would like to pass them as VBOs/IBOs. Executing the glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxVertices) command reveals a limitation of 2048
I would like to make a shape recognition program that would trace a mouse and record it\'s location at each 1/2 second. How could I use these points to find a rough polygon? In other words, if you jus
I have this code to draw an 开发者_如何学Pythonarrow: const GLfloat vertices[] = { -0.25f,-0.25f,
Here is my constructor and I wanted to ask, would this be equivalent to the overall look of web graph?
I\'ve read about 2d dynamic arrays but I obviously haven\'t quite got my head around it as this program doesn\'t work. The program seems to lie in displaying the array.
I understand the math in flipping vertex coordinates in a .obj vertices array to get the开发者_如何转开发 mirrored coordinate across a plane/axis. But, how do you populate the vertices array for an ac
Im new to openGL, and im trying to map an texture to a square. I followed NeHe\'s tutorial on texture mapping here:
I\'m new to boost and i am trying to build up a distributed random graph generated by the erdos algorithm. All goes well since i specialize the internal_vertex_name template to work with named vertice
In Direct3D, you can create any type of Vertex you like. You can have a simple Vertex with just positional info开发者_高级运维rmation, or you could add colour info, texture info, etc etc.
Does a 3D vector differ from a 3D point tuple (x,y,z) in the context of 3D game mathematics? If they are different, then how d开发者_开发知识库o I calculate a vector given a 3d point?The difference i