I was programming the example code from Frank Luna\'s book \"Introduction to 3D Game Programming with DirectX 10\". The code is the first Win32 example in the Appendix A: Windows Programming section.
开发者_开发百科A z buffer is just a 3d array that shows what object should be written in front of another object. each element in the array represents a pixel that holds a value from 0.0 to 1.0. My qu
For glassfish v2, I have searched through the web and I cannot find anyway to specify query timeout when using TopLink essential query hint. We have another option to migrate to EclipseLink but that i
I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I\'
When releasing (Release()) a vertex buffer (ID3D10Buffer / D3D10_BIND_VERTEX_BUFFER) which has been used for rendering in the previous frame I get a warning that the buffer is bound:
I am trying to separate Swapchain and Window creation from D3D10 device creation in my rendering framework meaning that I can\'t really use D3D10CreateDeviceAndSwapChain. I am running into an unexpect