I\'m currently trying to implement a skydome in DirectX10 but I am having real problems trying to find a good tutorial online as to how I go about this. I even looked through all four pages of results
I\'m using DirectX10 to simulate a water surface, and I\'m now with a height map,which is a 2D array of the heights(y) at the points (x,z). But to draw it on the screen, I must turn it into a mesh or
I am having some problems with creating a valid DirectX 10 device and swap chain using D3D10Create开发者_如何学GoDeviceAndSwapChain. I think it might be my window creation that something goes wrong in
This is actually 2 questions in one, but both relate to DXUT. How do you configure a project to use DXUT in Visual Studio 2010? Do I need to add all of the header and source files to any project I w
I\'m a newbie of DirectX10. Now I\'m developing a Direct10 application. It mixes two textures which are filled manually according to user\'s input. The current implementation is
I\'m confused on the process that needs to be done for anti-aliasing in DirectX 10. I haven\'t done it at all before, so it may just be that I\'m confused on the procedure in general.
I am preparing to start on a C++ DirectX 10 application that will consist of multiple \"panels\" to display different types of information.I have had some success experimenting with multiple viewports
Can any one help me with this error ? And I have Linked to d3d10.lib and d3dx10.lib. I am new to directX stuff and I was following wendy jones DirectX 10 toturial
I\'ve recently been doing some DirectX 10 work and I\'m looking to move to DirectX 11 and Shader Model 5.0. I\'ve written a few very simple shaders in the past and I\'m looking to broaden my horizons
I have a program that draws text and draws a primitive triangle. Both functions work independently. However, when I call them in a row my triangle does not draw and I then receive this error: