I\'m trying to batch up a bunch of vertices and texture coords in an interleaved array before sending it to pyOpengl\'s glInterleavedArrays/glDrawArrays.The only problem is that I\'m unable to find a
I want to use glClear and glClearColor to fill a frame buffer with a colour including alpha transparency. However the framebuffer always renders as opaque when binded to a texture which is rendered to
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If I have a frame buffer which has a textured binded to it which is simply black with full alpha and I try to draw a line to it, even if the line has full alpha it wont render. I\'m not stupid, so the