I\'ve been working on a project using python with OpenGL for a while now. I previously posted a similar problem, but I have since done some more research and switched to non-deprecated functions. Foll
I\'m getting out of memory errors when creating a large (2^13) framebuffer object in PyOpenGL/PyQt: width = 8192
I\'m trying to copy vertex data from a texture to a vertex buffer, and then draw the vertex buffer. As far as I know the best way to do this is to bind the texture to a fbo, and use glReadPixels to co
I\'ve been learning OpenGL for the past couple of weeks and I\'ve run into some trouble implementing a Phong shader. It appears to do no interpolation between vertexes despite my use of the smooth qua
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I am trying to get shadow mapping working using GLSL. Unfortunately my depth render results are unusable even I have a pretty decent depth buffer precision. It is rendering like wireframe, following i
The context: my Python code pass arrays of 2D vertices to OpenGL. I tested 2 approaches, one with ctypes, the other with struct, the latter being more than twice faster.
I\'ve been looking around for a way to anti-alias lines in OpenGL, but none of them seem to work... here\'s some example code:
I\'m writing a program using wxPytho开发者_如何转开发n and OpenGL. The program works, but without any antialiasing, and I get these error messages: (I\'m using ArchLinux)
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