I\'m using the caurina.transitions.Tweener; class with AS3 to tween a 3D object through my 3D environment (created with alternativa3D platform) from point A to point B. And everything works great, the
I am using Flash - Actionscript 3.0 - to load image paths (and ultimately the images) from an XML file and then I am using the Tweener class to animate the tweens to scroll across the header.
Ok, this might be a little hard to explain. I\'m looking for a way to build a Hashmap of some sort, which will be populated with keys that I already know (because they are properties of the object I a
I think that Tweener is not using fractions of pixels on x,y movement, but that exactly what I need. I read about rounded parameter (default:false), that would round pixels, to reduce problems with te
tweener doesn\'t update myValue while passing the param while tweening.why? public var myValue:Number = 0.0;
I have a TextField and a Sprite both at y = -20; and they are in the correct position. Then I do this tween.
How to import it in Flex? import caurina.tr开发者_StackOverflow社区ansitions.Tweener; It says: 1120: Access of undefined property Tweener.
qkoufu364 2022-03-20 05:38 开发者_如何转开发行字开头的四字成语 :行色匆匆、 行将就木、 行尸走肉、 行而未成、 行不从径、 行侠仗义、 行不由径、 行不苟合、 行兵列阵、 行不知往、 行若狗彘、 行远自迩
I want my animation to advance 120 pixels each time. Instead, my animation goes back to the bottom, rather than advance from it\'s new position. It assumes a new position, but always go back to the bo
How do I reset my numbers after they count? I want something like an onComplete function. DESCRIPTION My animation advances 120 pixels from it\'s current position, then flys off the stage.