Advance from current position, Tweener, AS3
I want my animation to advance 120 pixels each time. Instead, my animation goes back to the bottom, rather than advance from it's new position. It assumes a new position, but always go back to the bottom first. How do I get my animation to advance from it's current position each time?
GOAL
I want my animation to advance 120 pixels from current new position, and repeat after ten.PROBLEM
Animation resets to bottom each time, before advancing. I don't if it's a Tweener problem, how I set up my loop, or something unrelated. If you can give me an example of how to modify this code, I would be appreciated.alt text http://www.ashcraftband.com/myspace/videodnd/tweener.jpg
NumbersView.as 'the code works, but in a messed up way as described'
package
{
import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictio开发者_JAVA百科nary;
import flash.events.Event;
import caurina.transitions.Tweener;
public class NumbersView extends MovieClip
{
private var _listItems:Array;
private var previousNums:Array;
private const numHeight:int = 120;
public function NumbersView()
{
_listItems = new Array();
previousNums = new Array();
//Tweener.init();
var item:NumberImage;
for (var i:Number = 0; i < 9; i++) {
item = new NumberImage();
addChild(item);
item.x = i * item.width;
_listItems.push(item);
}
}
public function setTime($number:String):void {
var nums:Array = $number.split("");
//trace("$number = " + $number);
for (var i:Number = 0; i < nums.length; i++) {
if (nums[i] == previousNums[i]) continue;
Tweener.removeTweens(_listItems[i]);
//newY:int = -numHeight;
var newY:int = int(nums[i]) * -numHeight;
trace("newY = " + newY);
trace("currY = " + _listItems[i].y);
if (_listItems[i].y < 0) _listItems[i].y = numHeight;
Tweener.addTween(_listItems[i], { y:newY, time:3 } );
}
previousNums = nums;
}
}
}
alt text http://www.ashcraftband.com/myspace/videodnd/tweener_.jpg
Tweener http://hosted.zeh.com.br/tweener/docs/en-us/
I kind of was able to get your code to animate items and I saw that each time the items animated they restarted at their position, here is what I changed to get them to move up from where they are currently positioned:
original:
if (_listItems[i].y < 0) _listItems[i].y = numHeight;
Tweener.addTween(_listItems[i], { y:newY, time:3 } );
changed to:
//if (_listItems[i].y < 0) _listItems[i].y = numHeight; //get rid of this line
Tweener.addTween(_listItems[i], { y:_listItems[i].y+newY, time:3 } );
For the looping portion of this you can use a timer, here is what I put together as an example for you. It's probably not perfect, but hopefully gives you an idea for what you want it to do:
package
{
import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import flash.events.TimerEvent;
import caurina.transitions.Tweener;
import flash.utils.Timer;
public class NumbersView extends MovieClip
{
private var _listItems:Array;
private var previousNums:Array;
private const numHeight:int = 120;
var t:Timer;
public function NumbersView()
{
_listItems = new Array();
previousNums = new Array();
//Tweener.init();
var item:NumberImage;
for (var i:Number = 0; i < 9; i++) {
item = new NumberImage();
addChild(item);
item.x = i * item.width;
_listItems.push(item);
}
t = new Timer( 1000 ) //1000ms = 1 second intervals
t.addEventListener(TimerEvent.TIMER, onTimer);
t.start();
}
public function onTimer( e:TimerEvent):void {
//this will run every 10th time firing
if( t.currentCount % 10 == 0 ) {
//do something to reset the listItems
for (var i:Number = 0; i < _listItems.length; i++) {
_listItems[i].y = numHeight;
}
}
//do your setTime function, I just randomly called it with random numbers
setTime(Math.round(Math.random()*234567).toString());
}
public function setTime(number:String):void {
var nums:Array = number.split("");
trace("$number = " + number);
for (var i:Number = 0; i < nums.length; i++) {
if (nums[i] == previousNums[i]) continue;
Tweener.removeTweens(_listItems[i]);
//newY:int = -numHeight;
var newY:int = int(nums[i]) * -numHeight;
trace("newY = " + newY);
trace("currY = " + _listItems[i].y);
Tweener.addTween(_listItems[i], { y:_listItems[i].y+newY, time:3 } );
}
previousNums = nums;
}
}
}
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