Hey guys I am accessing camera through my application. It is all well and i can even save a photo to my sd card but
Hi guys I am using the following code to access Camera from my application :- public void onCreate(Bundle savedInstanceState) {
I have a problem with the flickering. Here is my code. public class Tutorial2D3 extends Activity { Panel panel;
http://www.helloandroid.com/tutorials/how-use-canvas-your-android-apps-part-1 At the end of this tutorial link for source code download is available.
For simpleness of the question, I\'m drawing an integer on a SurfaceView which increases by 1 every draw.
I\'m trying to work with 3 SurfaceViews on one screen, one on top half (BoardView), one on bottom half (StatusView), and the last one as an extra layer above the top half (TileView) (see main.xml).
I\'m having trouble figuring out when surfaceDestroyed() occu开发者_运维技巧rs. I am trying to make my threads stop running in the surfaceDestroyed() method (of a SurfaceView) but it appears that my s
I get a green screen with the front camera from samsung galaxy s, but the preview is correct. With the Back-Camera can I make photos.
I use SurfaceView to play a YouTube rtsp video on my Android app. The sound is fine, but only a black screen rendered on the screen. Same video plays very well on VideoView, but I need to do some cust
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.