I need to move object (UIImageView) from point A to point B, then rotate image at point B by 180 degrees to face开发者_StackOverflow the opposite direction and move object from B to A (backwards).
I\'m pretty sure this is a rather simple and straightforward question for anyone that has ever tried this before , but i\'m kind of a newbie to what you would call \"advanced\" animation.
I have a CAKeyframeAnimation of a sprite sheet\'s contentsRects property to show an animation in a CALayer. Everything works most of the time, but occasionally I see a wrong part of sprite sheet for a
I enumerate an array with this code and it cra开发者_Python百科shes. I think it is because I am wrapping the colors incorrectly, but how should I pass them?
I want to rotate a button randomly on a screen. No specific path defined it can move randomly on a view.
Can anyone tell me if the key frames in a CAKeyframeAnimation are always guaranteed to be hit with their exact values when the animation runs? Or... do they only act as interpolation guides? e.g. If I
I\'m trying to animate position of some subviews in a scrollview. I want to create a specific effect as they slide in. I was just using implicit animation by changing the frame on UIView but when they
Is it possible to use CAKeyframeAnimation to move something along a path and at the same time use some sort of eas开发者_Go百科ing so there is acceleration or deceleration?I know there is timingFuncti
hI, I am workng on animation using CALayer and CAPath. Here I am animating an Image from top to bottom of screen.I gave starting and ending position for
I have several CAKeyframeAnimation objects in my class. They all have self as the delegate. In my animationDidStop function, how can I tell where the call is coming from?