How to get position during animation which uses CALayer and CGPath in iPhone
hI,
I am workng on animation using CALayer and CAPath.
Here I am animating an Image from top to bottom of screen.I gave starting and ending position for
the animation.Now, I want to get position during the animation.
Sample Code:
- (void)onTimer
{
CGImageRef imageRef = [[UIImage imageNamed:@"apple.png"] CGImage];
int startX = round(random() % 460);
double speed = 1 / round(random() %100) + 1.0;
layer = [CALayer layer];
layer.name = @"layer";
layer.contents = (id)imageRef; // cached image
layer.frame = CGRectMake(startX, self.view.frame.size.height+10, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef));
[mView.layer addSublayer:layer];
path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, startX, -100);
CGPathAddLineToPoint(path, NULL, startX, self.view.frame.size.height+10);
CAKeyframeAnimation *animation= [CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.delegate=self;
animation.duration= 10*speed;
animation.autoreverses=NO;
animation.path=path;
animation.repeatCount = 0;
animation.r开发者_运维问答emovedOnCompletion=YES;
animation.calculationMode = kCAAnimationLinear;
[layer addAnimation:animation forKey:@"position"];
CGPoint point= CGPathGetCurrentPoint(path);
}
In this I used "CGPathGetCurrentPoint" method but it did not work. Also used
presentationLayer method of CALayer but uit also did not work in this case.
Can anyone suggest the code to get the position during animation
thanks in advance
You can get the value of what you see on the screen during an animation by looking at the properties on the layer's presentationLayer.
Core Animation was not designed for this. Its job is to handle property animation for you, not expose you to it.
If you want to know its position during animation, then you'll need to do all the animation yourself without Core Animation.
CGPathGetCurrentPoint()
is a function that accesses control points of CGPath
instances, not Core Animation keyframe animation paths.
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