I launch a modal view controller and in its init I have the following code: window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
How may I launch a UIImagePickerController from the main UIWindow (no view defined) from - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions, o
Im just going through a video tutorial on swaping views. see code below please: NSArray *subs = [window subviews];
I want to 开发者_StackOverflow中文版make a class in a library that will, upon request, do a complicated interaction with the user. The app that initializes the library will not provide any info like i
I\'d like to make a \"splash screen\" while starting the iPad app: the Default-[Landscape|Portrait]~ipad.png is shown while starting, afterwards I\'d like to add the same image by myself and let it fa
I\'m using a subclass of UIWindow to handle touch event in all views of the app. I\'m trying to implement a drag and drop mechanism.
开发者_运维百科After adding OpenFeintX, I had to change my AppDelegate to (.mm). Not sure f this is absolutely the reason of the issue but it seems like the only thing that changed.
In my App I use a UITabbarController, which rotates perfectly to all UIInterfaceOrientations in all viewcontrollers. But when I add an UIView to the UIWindow afterwards it will not be added in the cur
In my app, I have a view that pops above the current view to help the user if it\'s needed. The problem is this: On iPhone 4, the close button of that view looks good while on iPhone 3GS it has a smal
I am trying to add a UIWindow through interface builder. Whenever i drag a window from the library, its default size is 320x480