My main view has several (perhaps many) polygonal active areas implemented as subviews. When the user touches the view, I want to identify if she hit one of those active areas.
I want to open a context menu when the user right clicks on an object but I want to pass all other mouse hits through it.
Suppose we have a stage with two squares, like so: Suppose we\'d like the yellow square to be initially hidden, and we\'d like that as long as the mouse cursor is inside the bounds of the red square
I\'m working on a game project, and I am working on the AI aspect of the game. I want the enemy objects to start aiming and shooting at the player when they are in sight of the enemy, and i came acros
I create image in this way: var orc = new Image(); orc.src = \"./orc.png\"; I use image in objects like this:
I know this should be possible and Im pretty confident with my code. I have two arrays that are dynamically filled from another function. When two sprites from each array interact they should trigger
I have an adorner defined as follows: private class ErrorAdorner : Adorner { private readonly Border _errorBorder;
I\'m writing a WPF application that displays terrain in 3D. When I perform hit testing, the wrong 3D point is returned (not the point I clicked on).
Is there any reference available that gives a comprehensive look at how Silverlight renders the controls in an application? The kinds of things I need to know:
I\'m trying to determine when a UIBackButton is pressed in a sublayer of a navigation app. Would HitTest be used for that? I\'ve seen r开发者_如何转开发eference to HitTest, but not exactly sure what i