First time i\'ve worked with OpenAL, and for the life of my i can\'t figure out why setting the position of the source doesn\'t have any effect on the sound. The sounds are in stero format, i\'ve made
I\'m trying to use Ogg/Vorbis with OpenAL to get sound in my game. Right now I\'m simply trying to load a .ogg file and read its data, I\'m not actually doing anything with it. I first tried using ov_
Has anyone built OpenAL for the Android, or found the shared library for it on the system?This seems like an obvious need for a game of any kind, yet there\'s no resources out there for it.It seems th
I am integrating OpenAL in my iPhone game from code I found in this post, but the compiler gave me an error on this line of code:
My audio clips sound perfect when开发者_如何学运维 I upload them to the iPhone via iTunes.And I am pretty sure it is because the iPod has a maximum playback level, so the audio doesn\'t sound overdriv
I am trying to figure out how to render a waveform from an audio file. Can I do that using OpenGL+OpenAL?
I\'m using the SoundEngine provided with Apple\'s crash landing example. After an interruption such as an incoming phone call or an alarm I call to applicationWillResig开发者_Python百科nActive: insid
I am using OpenAL to pitch shift a note. e.g. alSourcef(source, AL_PITCH, a开发者_运维百科Pitch);
The OpenAL API states that an setting an offset still causes the sound to loop back to zero for looping sources. But is there a way to loop and still have an offset开发者_StackOverflow社区 somehow?
I\'m using OpenAL via the LWJGL bindings http://www.lwjgl.org/javadoc/. I need to know the maximum possible gain for my volume setting function.