I want to use OpenAL to play music in an iOS game. The music files are stored in mp3 format and I want to stream them using a buffer queue. I load audio data into the buffers using AudioFileReadPacket
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I\'m just starting out teaching myself openGL and now adding openAL to the mix. I have some planets scattered around in 3D space and when I touch the screen, I\'m assigning a sound to a random planet
I\'m trying to create an object oriented model to wrap OpenAL and have a little problem understanding the devices, buffers and contexts.
i have been troubled about audio problem for several days. i don\'t think OpenAL get along with AVAudio functions.
I\'m in a very early stage of writing a small music/rhythm game in Java (via Slick framework, which in turns uses OpenAL, but that\'s probably irrelevant here). The game needs to read (and playback) s
Pitch means \"perceived frequency\". Nice. But when I make pitch very low in OpenAL, sound plays a lot of times longer. If I make it very high, sound开发者_开发知识库 plays very short but with high fr
Is AudioSession actuall开发者_高级运维y the same thing as OpenAL? They are quite different in purpose.
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Is it possible to still play sound / music even if audio has been interrupted, or more precisely: even if MyInterruptionListener got called from the OS with the interruption state kAudioSessionBeginIn