If I have a base class and a derived class, and I delcare the destructor in the parent virtual, but instantiate an object of type subclass, when destroyed it will invoke the parent destructor right(si
Intuition tells me the simpler the thrown type, the better. Better throw an int than a pointer, better throw a struct than a class. In this case though it is necessary to throw an almost full class wi
I wanted to make a special version of shared_ptr that would perform specific operations when it was created or destroyed, but my plans appear to be foiled by the realization that shared_ptr\'sdestruct
One of my C++ classes derives from std::vector so that it can act as a container that also perform custom actions on its content. Unfortunately, the compil开发者_运维知识库er complains about the destr
Do I need virtual destructor when I am using boost::ublas matrix ? By the way开发者_JS百科, my class is a template class.Do you mean you have this?
This has probably been asked before on SO, but I was unable to find a similar question. Consider the following class hierarchy:
hey there, why is the base destructor called twice at the end of this program? #include <iostream>
If I have a base class with a virtual destructor. Has a derived class to declare a virtual destructor too?
Do we need a virtual destructor if my classes do not allocate any memory dynamically ? e.g. class A { private: 开发者_运维知识库
I had a question about C++ destructor behavior, more out of curiosity than anything else. I have the following classes: