I\'ve been working with several different programming languages recently, and I\'ve come to the conclusion that I don\'t really like the display list in Actionscript. I would much rather have an updat
I\'m developing a 2d Game using Canvas/Surfaceview and have a problem with thread. So what I want to accomplish is something in the background that is for example:
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I am creating a game loop and I need to be able to call onDrawFrame (from inside the renderer manually) in order to \"skip frames\" if I find that I am falling behind on processes.
I\'m trying to create a game loop using this tutorial. I have tried to implement this in the initial activity class as shown below but I have run into a few problems. I have requested the fullcreen a
I am attempting to develop a game with canvas element.Right now, I am drawing tiles (colored s开发者_StackOverflow中文版quares) as the background, and the hero controlled by arrow keys based off of th
I\'ve cobbled together a simple game loop, mostly using the techniques that seem be be prevelent, particually in the Killer Game Programming in Java book and in this tutorial I just found: Here
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I\'m doing a game with game loop and active rendering (using SurfaceView and SurfaceHolder.Callback).
If I have some basic game loop in a thread, lik开发者_如何学Pythone this: public void run(){ getInput(); //onTouchEvent method is only available in view class.