I just started to learn masm32 and am a bit confused about the .obj files, I used C# before, so the compiler linked for me, now I have qeditor but I cant find an option to assemble multiple .asm files
开发者_C百科I want to be able to get information (like names of sub-components) from an .obj file.Is there a loader out there somewhere to do this?Java3D has an ObjectFile, but the list of methods I\'
I have a lot of computer-generated 3D meshes that I would like to render as 3D images. I only need one snapshot of each mesh, and since I have a lot of these mesh files, I would like to automate the i
I am having a problem adapting and or I guess understanding the vertices/indices/faces in an OBJ file.I want to eventually parse a OBJ file programmatically but first I need to understand how to do it
can anyone tell me what is wrong with this code: CC = \"C:\\Program Files\\Microsoft Visual Studio\\VC98\\Bin\\CL.EXE\"
I have a question. I know that its not possible to parse .obj 3D graphics file开发者_运维问答 using JavaScript and we have to convert it into some other format (preferably JSON). But I want to know wh
Iv\'e exported amodel in blender to a .obj file. Iv\'e managed to create a very simple class that loads vertices and indices to arrays. My problem is that i want the texture coordinates (vt) and norm
I have a Delphi unit that is statically linking a C .obj file using the {$L xxx} directive.The C file is compiled with C++Builder\'s command line compiler.To satisfy the C file\'s runtime library depe
So, we recently upgraded our project to be using Microsoft Visual Studio 2010 and we are having some issues with our CUDA projects.
I understand the math in flipping vertex coordinates in a .obj vertices array to get the开发者_如何转开发 mirrored coordinate across a plane/axis. But, how do you populate the vertices array for an ac