I am contemplating migrating from pygame to pyglet (main reason: move from Python to Pypy). However, I found no rectangle collision tools in the pyglet doc, while I use pygame.Rect quite often.
i\'m checking out pyglet, but, funny enough, i can\'t find how to do a s开发者_如何学运维imple button!
I have the following code: import pyglet from OpenGL.GL import * from OpenGL.GLU import * class Window(pyglet.window.Window):
I\'m writing an application that is looking to draw basic polygons and ellipses on the Windows 7 desktop using OpenGL. According to this 开发者_StackOverflowprevious question, this is possibly by gett
I friends, I will be very gratefull for any answer, a thanks in advance, this is my problem: In pyglet this is the basic code to update a sprite in the screen:
I am currently 开发者_运维知识库working on developing game with Python and have been putting off trying to fix this issue.
I\'m using the graphics library Pyglet to do some drawing and want to get the resulting image out as a Pyth开发者_运维问答on list (so I can convert it to a NumPy array).
Can anybody recommend how to switch between scenes in pyglet. I.e. menu > game game > menu menu > help ect
Im currently working on a little graphics library for pyglet. The module is used to开发者_如何学运维 make vector graphics composed entirely of lines.
Edit: rotoglup found the problems in my code, adding the shaders I had removed completed the solution. See my answer below for the correct code (with shaders).