I\'m new to pyglet. I\'d like to change a pixel from black to white at each on_draw ite开发者_JAVA百科ration. So after 1000 iterations, there should be exactly 1000 white pixels in the window. However
I have some code that creates a batch using the pyglet library. The whole thing contains about 10 000 quads when fully loaded. Now when I run the script which renders the whole scene (it is a complete
I have been trying to get batches to work in pyglet, but I am completely confused by the error message \"too many values to unpack\" coming from the pyglet/graphics/__init__.py file. My guess is that
I have a problem with pyglet on one of my notebooks. I\'m working on a relatively complex 2D-Game but it occurs even with the most minimalistic pyglet application you can imagine:
This is a bit of a vague question but bear with me. I am in the process of writing a game using Python/Pyglet and openGL. I currently have it structured so that there is an object called \'world\', in
I\'m working on a 2D game and decided to switch from SDL to OpenGL. I took rabbyt as anopengl wrapper for rendering my sprites and using pymunk (chipmunk) for my physics. I used pygame for creating th
For a programming project, I need to read pixels from a loaded image using pyglet. I used \"pyglet.image.load(\'map.png\')开发者_如何学JAVA\" to load the image, and I found out that you can retrieve
Is there a way to set individual pixel va开发者_开发知识库lues for image data in Pyglet? I guess it can also be done by setting the OpenGL rendering mode to points, so if someone has insight on this
My traceback is as follows: C:\\Romeo\\Scripts>python Python 2.7 (r27:82525, Jul4 2010, 09:01:59) [MSC v.1500 32 bit (Intel)] on win
OK. I\'m tired of googling and reading throught lots of documentation with no results. My aim is simple: get pyglet to draw an image pixel by pixel.