i\'m rotating a CALayer using CABasicAnimation and works fine. The problem is, when I try to rotate the same layer, it returns back to its original position before it will rotate. My expected output i
I\'m using CABasicAnimation for rotating UIImageView and I\'m unable to resume paused animation. The animation starts in viewDidLoad method:
i have wrote a subclass of UIView, which in drawRect: draws itself. it is actually something like day-long timeline for movie - it draws time axis with ticks and time text labels. it can be zoomed in
I am using the following CABasicAnimation. But, its very slow..is there a way to speed it up ? Thanks.
I would like to rotate an UIImageView clockwise around his center after pressing a button (360 degrees)... It should be an animation... So its getting a steering wheel, and it should rotate by itself
Im having trouble animating a wheel using touch. Ive spent some time punching in different numbers values for duration, spin times and animation durations to get a smooth move using on thouchsMove, bu
how to change this code to make the animation like this: image1 --> image2 ---> image3 --->image4 --->image 5 .. then return back to image1 and so on ...
I want to create an animation that interpolates some property for 2 seconds and only 20 frames (presentation layers) have to be generated by the C开发者_C百科oreAnimation framework. I know how to prov
I am trying to create a CATransition to a UIView. I want to move the UIView to the right, and at the same time (and always on the same point), rotate it.
I am trying to mimic the rotation of the bottle in Spin the Coke app and pie-chart in the RoambieApp. . I wanted to rotate a view as per the touches and swipes of the user on that view.