I would like to know how I can get the diameter (or radius) o开发者_Go百科f an expanding circle animation at a at any point in time during the animation. I will end up stoping the animation right afte
I\'ve created a class derived from UIImageView (class name Customer). Within this Customer class I implemented the method \"touchesBegan\" .
I find some code like this: CABasicAnimation *anim = [CABasicAnimation animation]; anim.keyPath = @\"transform.scale\";
I am trying to rotate a CALayer to a specific angle ho开发者_如何转开发wever, once the animation is done, the layer jumps back to its original position. How would I rotate the layer properly so that i
Say that I have two UILabels (labelOne and labelTwo) and I need to cross-fade between the two labels. What is the best way of achieving this effect?
I need to synchronize a path animation on two different layers (one is used as a mask for another layer, the other shows a graphical element that follows the path, i.e. draws the mask). If I just set
I\'m trying to write a game and I\'m a bit stuck with this animation. I have a ball that is animating horizontally in my screen. Here is the code:
So, I have read in the docs, that use of blocks like beginAnimation commitAnimation is discouraged from os4.0.
I\'m performing a rotation of an UIImageView in place first before performing a rotation animation: // rotate to the left by 90 degrees
I have a CABasicAnimation that I perform on multiple layers and all it does is move the UIImageView up 10 pixels and then back down. I want this to continue ad infinitum. When the animation finishes I