I have no idea why but I cant seem to find out why this isn\'t working... I\'m trying to make something really simple, like something that just falls off the screen.
I have im开发者_如何学运维plemented the Farseer engine into my 2D XNA platformer project. I created a Body using an image of piece of terrain which loads and draws nicely, I created a second body whi
I\'m in the early stages of creating a 2D game as a something to do in my spare time. For this game I want to create destructible terrain and was hoping I can get some good ideas on the matter. I pla
Anybody did compile F开发者_Go百科arseer Physics Engine 3.0 with XNA 4 ?Read the release page: This release does not support XNA 4.0. XNA 4.0 introduced some breaking changes that means you will hav
For example in Peggle or Apple Jack, the user can move around a curve showing where the ball (or the washing machine / panda or whatever) is about to go before the user has开发者_开发知识库 requested
I have downloaded the folder containing the Farseer Physics engine. and I have a game that I am working on using C# and XNA.
I am currently experimenting with some physics toys in XNA using the Farseer Physics library, however my question isn\'t specific to XNA or Farseer - but to any 2D physics library.
How could I create body vertices by scanning image and detecting it\'s shape (of it\'s non-transparent pixels)?
I have an issue similar to http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=72364 I have a rectangle player geom, and many rectangle tile geoms lined up next to each other.