for those of you familiar with farseer , I have a question regarding collision detection. I´ve read a lot of stuff and watched an excellent video tutorial on XNAtutorialby Joran Omark. Unfortunately
I am using Farseer 3.3 and XNA. I have a problem that i just cant solve in a nice way. I ha开发者_如何学Cve a situation where there is a world with bodys in it all working away doing there thing.
I created a camera with a matrix and used it to move the view point in 2D. Basically I started from this template:
Im trying to create a body of a irregular 2D sprite Farseer 3.3.1. Could it be done with using BodyFactory.CreateCompoundPol开发者_C百科ygon method?this is a method from one of my projects. Its a litt
I have three rectangular blocks: ground block, blue block, hero block. Ground is placed at the bottom of screen, blue block lay on ground block and hero block is falling down to blue block. I have lis
I have been trialling farseer 3.3 in XNA. For the life of me I cannot get DebugViewXNA to work. I have a World object with a couple of bodies in there. The bodies are fixed to polygonal models, so I
I just started using the Farseer engine and so far it\'s been pretty easy to under开发者_如何学Gostand and implement in my aps. I was wondering if there was a way to put a control into a different \"w
I\'m making a space shooter which takes place in a big dungeon, which consists of large rectangles to define walls. Everything in the game is physically simulated using Farseer Physics. There\'s one p
There is situation: object \"A\" falls down on static object \"B\", but when \"A\" lands on \"B\" there is spa开发者_Python百科n between \"A\" and \"B\". How to solve the issues?Box2d is using iterati
Last few days I\'m trying to start with farseer library, however i just can\'t get anything work properly. Documentation is very poor and there aren\'t many ( any? ) resources on the internet relating