Since An开发者_JAVA技巧droid introduced library projects, I\'ve been converting my app into a library so that I can make several versions with appropriate tweaks (for example, a free and pro version u
I\'m trying to implement a tracing aspect using the pertypewithin instantiation model. In this way, I\'ll be able to use one logger per class per type.
Is the Initialize-On-Demand idiom really necessary when implementing a thread safe singleton using static initialization, or would a simple static declaration of the instance suffice?
Consider this code: #include<iostream> using namespace std; class Wilma { public: static int i; Wilma()
Is this particular code prone to the static initialization order fiasco? I.e. can I assume that static initialization in compilation unit \"B\" is already done when I a开发者_如何学编程ccess B\'s stat
I am trying to make something like a Java style Enum, which I\'m calling a flag. The requirements are that each flag is static so flags are directly referencable, each flag storing the string of it\'s
I\'m using开发者_JAVA百科 a C++ library that can be built as either a shared or a static library.
i\'m trying to provide different static initializations for classes in a hierarchy, but when i tried with this code:
This is another variation of an old theme: The initialization order of static objects in different translation units is not defined.
I\'m writing a tracing开发者_如何学C library that is available as a DLL.It is consumed by basically every component in my system.One tricky requirement is that the tracing functions need to be invoked