I am currently trying to get used to the DirectX API and I am wondering what is the usual 开发者_如何学运维approach to render a sprite in DirectX 11 (e.g. for a tetris clone).
So, I started programming in DirectX11 today, I\'ve had a lot experience with coding, but not specifically DirectX, so I went and look at some tutorials. All was going swell, I could initialize a wind
I am wanting to write to a texture from my directX 11 compute shader. However I have no idea how to display this onto 开发者_如何学Pythonthe screen nor am I sure what sort of buffer I should be using
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I\'ve started using DirectX 11 Compute Shader technology for GP-GPU programming. I had written quite a complex program on HLSL and when I wanted to debug it, I realized that PIX utility from DX SDK Au
I am trying some experiments in fractal rendering with DirectX11 Compute Shaders. The provided example runs on a FeatureLevel_10 device.