I\'ve been hacking together a pathtracer in pure Python, just for fun, and since my previous shading-thing wasn\'t too pretty (Lambert\'s cosine law), I\'m trying to implement recursive pathtracing.
I\'m building a simple Python raytracer with pure Python (just for the heck of it), but I\'ve hit a roadblock.
I\'m writing a Raytracer in C, and to draw a sphere I\'m using the Cartesian equation: x^2 + y^2 + z^2 = R^2.
I\'m playing with a Haskell Raytracer and currently use a BVH implementation which stresses a naive binary tree to store the hierarchy,
Hey all, I Am currently porting a raytracer from FORTRAN 77 to C for a research开发者_Python百科 project.
In ray tracing, I want to calculate the shading for a point where my ray hit. I \"draw\" lines to all light sources and check if they are blocked by objects or not. If they are not blocked then I calc
I wanted to use .obj format, but I noticed that it doesn\'t have representation for the type of material, i.e. opaque, transparent, reflective. Is there a common file format that includes that informa
Years ago at uni I wrote a ray tracer in C++, but now I can hardly remember any of it. Just for fun, I decided to try writing a ray tracer again, this time in C#. But sadly I\'m struggling getting sta
I am working on program that demonstrate how various lens works and for that I needed a 2D ray tracing library or algorithm.
I want to know if a ray from an arbitrary point will strike a polygon. It would be开发者_如何学运维 useful to know the point in space that intersection occurs and also a reference to that polygon. I\'