Arbitrary ray test using C# and WPF
I want to know if a ray from an arbitrary point will strike a polygon. It would be开发者_如何学运维 useful to know the point in space that intersection occurs and also a reference to that polygon. I'm using the System.Windows.Media.Media3D library and have done a ray trace test but have yet to crack any of teh information i want out of the HitTestResult object returned by VisualTreeHelper.HitTest.
Am i looking in the wrong place?
Is there a different approach to test for arbitrary intersection?
The Codez:
private void MainViewport_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
// Retrieve the coordinate of the mouse position.
Point pt = e.GetPosition((UIElement)sender);
// Perform the hit test against a given portion of the visual object tree.
HitTestResult result = VisualTreeHelper.HitTest(MainViewport, pt);
if (result != null)
{
// Perform action on hit visual object.
}
}
I don't know the System.Windows.Media.Media3D, but:
- I guess you should create the ray direction by constructing a vector from the "eye coordinate" to the mouse-coordinate on the view-plane
- If the polygon is planar, you could solve for the intersection of the plane and the ray to get the hit-coordinate in that plane, then figure out if that point is within the polygon
A little vague response I know, but I hope it will be helpfull to you anyways.
Can you downcast the HitTestResult
to a RayHitTestResult
? Does that have the information you need?
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