I am having a weird problem with pointers .I am building a k-d tree for ray tracing and during the BuildKDtree function I print root->left and root->right and I get correct values for various attribut
I am building a simple raytracer for educational purposes and want to add refraction to objects. Using Snells Law, I am able to create a new ray recursively at the intersection points. The raytracer s
I\'m starting to build a real-time raytracer for iOS.I\'m new to this raytracing thing, all I\'ve done so far is write a rudimentary one in ObjC.It seems to me that a C-based raytracer is going to be
From what I gathered he used sparse voxel octrees and raycasting.It doesn\'t seem like he used opengl or direct3d and when I look at the game Voxe开发者_如何学Clstein it appears that miniature cubes a
So I\'m at a point that I should begin lighting my flatly colored models. The test application is a test case for the implementation of only latest methods so I realized that ideally it should be impl
I need to read in a list of polygons from a Object File Format (.off) file (in c++). The format of .off files is basically like this:
// Arg0 - Map, Arg1 - X, Arg2 - Y, Arg3 - Distance, Arg4 - MaxDistance var xx,yy,dist, x1, y1, dir, maxdist, obj, res, map;
I\'m writing a raytracer in C++ and need to be able to check intersections with every object in a scene (optimizations will come later), and to do this, I need to keep a running list of class instance
I\'m raytracing and would like to speed it up via some acceleration structure (kd-tree, BVH, whatever). I don\'t want to code it up myself. What I\'ve tried so far:
The problem is straight forward: 1) We have a photon traveling from Point 1 (x,y,z) to Point 2 (x,y,z), both of which could be located anywhere in 3D space.