I\'m building a Direct3D App using C++. I managed to load a mesh hierarchy from an X file found in a tutorial which had different animations or tracks build into it. And just as the tutorial explained
I\'m having a small problem with exporting mtl files in 3ds max. I would like to use an obj + its material library in an opengl program. The model gets exported just fine, but I loose all the reflecti
Does anyone know if the .3ds file has vertex weight info for skeletal animations? If so what\'s the chunk name to access this 开发者_JAVA百科info.I was almost sure it did have this info but can\'t see
I\'m not sure if stackoverflow is a right place to ask these kinds of questions(I have only asked development questions here) . I need to import a 3d model to my flash program and I need to bake the t
I have a boat dock over some water. I want to render out two images. One for the water and dock\'s shadow, and another with just the dock becaus开发者_如何学运维e of what I\'m putting them together in
I need to load 3DsMax generated animation in DirectX.File type(.X or any..) is doesn\'t matters.But the animation should have to played perfectly.
#include \"std_lib_facilities.h\" #include <GL/glut.h> static float dx=0开发者_如何学编程.0;
I want to p开发者_Python百科lace a 3d rotaional animation on to my website. I have designed those in 3dmax/swift 3d. I need to convert those files to flash.
I\'m working on a project that i use a 3D human model made by makehuman and i want to interacting with it ( changing some feature like: height, width, leg long, etc..) i.e. full control.
I have an OBJ开发者_运维知识库 Model which is very heavy i want to reduce the size of the model and the model is very fine mesh, i want to reduce the no of polygons.. i need that model to be imported