i am trying stuff with philogl library, and when i wrote, <!DOCTYPE html> <html> <head>
I really could use some help here. I\'ve read up and many of the sites I\'ve checked all say the same thing -- that WebGL uses canvas.
Just starting to experiment with filling the canvas, and I\'m trying to apply a texture to an object (the blobs from the blob example - http://www.blobsallad.se/). This example is using the 2D context
I\'m keen on webgl and GLGE framework. I can\'t make my cube drop shadow onto a plane. I\'ve copied the definition of light from GLGE shadow demo and I sti开发者_JAVA技巧ll don\'t see shadows.
Three.js says that it can\'t load more than 65k vertices. In my pure webgl application, it doesn\'t say anything, but it doesn\'t show the entire object when I try big objects.
I have created a shader that works perfectly in Firefox, but in Chrome the fragment and vertex shader cannot be linked. They compile just fine, but at the linking part something goes wrong. I have loc
Just curious; How do I place my webgl shaders, in an external file? Currently I\'m having; <script id=\"shader-fs\" type=\"x-shader/x-fragment\">
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The Textured Box demo on http://www.khronos.org/webgl/wiki/Demo_Repository has the following code snippets:
I am trying to implement multiple lights in my shader but I have trouble to fill the uniform with my light data.