Here is a possibly unanswerable question... How do I create a website capable of displaying 3D images on a 3D capable display/monitor without using plugins?
I have the following code snippet on WebGL: var texture = gl.createTexture(); texture.image = new Image();
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and开发者_如何学编程cannot be reasonably answered in its current for
WebGL Water Shader with Texture and Reflection in O3D 开发者_如何学编程.. anyone have an example?
I am using the latest Minefield and Chrome nightly builds; at the official O3D webgl samples (ie.http://o3d.googlecode.com/svn/trunk/samples_webgl/o3d-webgl-samples/customcamera.html) I cant change an
I am not seeing any updates forGoogle O3D WebGL wrapper for a very lon开发者_如何学Cg time, and I am not seeing much in the form of posts regarding o3d webgl on this site or other content on the inter
Hi, I am using the following javascript... g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
I am using o3d webgl library with chrome nightly and minefield. I am looking for someone who knows how I can obtain the vertices and indices from an o3d.Shape object. The reason why I would like to do
I am learning to use multitexture on WebGL. I have the following shader code snippets: uniform int flag;
I\'m writing a simple WebGL program. I\'m stuck with a strange behavior in a shader program: condition ( 1.01 * 2.0 > 1.0 ) evaluates to true but