What's the maximum far plane of an o3d (webgl) projection?
Hi,
I am using the following javascript...
g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
g_math.degToRad(30), // 30 degree fov.
g_client.width / g_client.height,
1, // Near plane.
9999)开发者_JS百科; // Far plane.
Can anyone tell me what the maximum far plane of an o3d (webgl) projection is?
I have tried using 5000 and 9999 but everything still seems to disappear at the same point. I have tried to locate this information in the SDK's current documentation.
Is there a reason for such a weak limitation?
Is it possible to hack the max value?Played with the near plane in conjunction with the far plane and got the distancing problems sorted
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