I created a texture atlas and in Chrome there is some wh开发者_Go百科ite on the edges of the cubes. However in Firefox it displays just fine. When I use colors there are not white edges either in Chro
Okay, I am new to 3D graphics and I want to animate individual specific vertices in a model (NOT whole model transforms). My script is largely based off the NEHE webgl tutorial. In this tutorial all
I want to use some of the features of OpenGL 4 (specifically, tessellation shaders and newer shader language versions) from WebGL. Is this possible, in either a standards-compliant or a hackish way? I
I\'m looking to do some development with WebGL, mostly for presentation and navigation purposes (like showing a house with possible navigation)
The WebGL Shader Language (GLSL) is a very powerful tool for multidimensional vector mathematics. Is there any possibility to use that power from JavaScript (running in 开发者_运维问答web browser) f
开发者_开发百科It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form.
Which 3D graphics API for browsers should I learn? I hear there\'s WebGL for Firefox 4, O3D for Chrome, and Shockwave has been around for a decade for all browsers. There may be others, but I\'m not s
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I can display my entire sprite (32x512) successfully with this call to gl.texImage2D: gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
When 开发者_StackOverflow中文版I render a cube and texture it I end up with white edges along the cube.I\'ve checked the vertex and texture coordinates and they look fine to me.My texture is a power o