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GLGE, SceneJS or WebGLU for WebGL development?

I'm looking to do some development with WebGL,

mostly for presentation and navigation purposes (like showing a house with possible navigation)

I want to know if anyone has experience with these lib开发者_JS百科raries,

which has the fastest learning curve, as well as a strong developing community?


I only have a little experience with THREE by @mrdoob, although still in development it's easy to understand and there's a lot of activity going on in this project. It has been a while since i used it so it might be more mature now.


Something that you should be aware is that you will not be able to run GLGE depending projects without first creating a local server. On the other hand, project based on three.js can be ran by simply double clicking the html page.

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