I know there is way to parse Blender model by exporting it as OBJ (WaveFront) file and then parsing its (plaintext) contents, but this is silly when you\'re dealing with huge models. It just doesn\'t
I am developing a model of the kind of a calibration target in Blender. The calibration target contains a set of circular markers. In order to test the accuracy of my c++ procedures, I need to know ex
Is it possible to give multiple humanoid models the same animations without s开发者_开发百科tarting from scratch each time?Yes.The process essentially boils down to first having a skeleton that multip
I\'ve done a 3D spider model in Blender, and currently I can export it as a .x(direct X) file and import this .x file into XNA gamestudio and make it shown there as a static model.
I have a selected mesh (creatively called \'selected\') which I want to work with in its local space so I use the following:
I\'m trying to create my own panel (in Blender 2.55), that will help me modify/create objects. I\'ve tried the following example:
I\'m de开发者_如何学运维veloping an Android application. I have a 3D model drawn with Blender. Do you know if there is a way to export that model into a OpenGL geometry?
I\'m developi开发者_高级运维ng and Android application. I have a model on Blender and I want to export it to use it with OpenGL ES 1.1. on Android.
I want to connect Blender (v2.55) to a webpage through sockets. For the web part, I can use Node.js & socket.io. I\'ve already used a little node.js/socket.io, it\'s not a problem I think.
For this problem (stackoverflow.com/questions/4086435/), I tried to make a Python 3 version of the library python-websocket (github.com/mtah/python-websocket/), here is my code: https://gist.github.co