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I am developing a PV3D application that imports DAE models exported by Blender\'s Collada Exporter plugin (1.4). When I build them in Blender, I use exact dimensions (the end-game is to have scale mod
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I\'m writing Python scripts for Blender for a project, 开发者_运维技巧but I\'m pretty new to the language. Something I am confused about is the usage of static variables. Here is the piece of code I a
I\'ve been thinking about this far too long and haven\'t gotten any idea, maybe some of you can help.
I\'m trying to set a background World Texture in Blender 2.49. I\'ve made a texture: import Blender from Blender import *
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Suppose you know the three vertices for a spherical triangle. Then how do you draw the sides on a sphere in 3D?
I am storing animation key frames from Cinema4D(using the awesome py4D) into a lists of lists: props = [lx,ly,lz,sx,sy,sz,rx,ry,rz]