I want to ask you, how can I export all objects to scene to seperate files in blender using python scripts ? I want to export开发者_开发知识库 it to fbx, to have something like this:
I\'m just starting out with Blender and Python and I\'ve been trying to access the rotation properties of a cube using the blender game engine with Python 2.5.1
I\'m looking to change the transparency of a plane in real time using the games engine. I found this script:
I\'ve been playing around with an accelerometer with 3 axis: X, Y and Z. It says on the supplier\'s site that it measures gravitational force.
Hi I was using Jeff Lamarche objective c export script,开发者_开发百科 http://iphonedevelopment.blogspot.com/2011/02/blender-25-beta-6-objective-c-export.html .
I have a project in which I would like to programatically create and render a 3d animation based upon input.I originally asked here on stackoverflow if Blender was right for the job, and the response
just had a simple question about opengl es that I couldn\'t find the answer to. So I am trying to display simple meshes made in blender using oolong3D\'s blenderparse example, but when I import the te
I have a project in which I would like to create a 3d animation based on some data.Given specific points, I\'d like to create an animation including spheres, lines, some shading, and a moving camera.I
开发者_StackOverflow社区hi am noob at blender and opengles.for the last two days i was trying to create a 3d model using blender finally i could make something from it,and now i need to export the mod
Ok while watching a tutorial I stupidly missed the part that you have to add a shape in object mode to create a new object. Well I now have 5 shapes in one object and can\'t color them differently. If