I created a texture atlas and in Chrome there is some wh开发者_Go百科ite on the edges of the cubes. However in Firefox it displays just fine. When I use colors there are not white edges either in Chro
I\'ve got a problem with a 3d texture in OpenGL. I set the texture via glTexImage3D(GL_TEXTURE_3D, 0, GL_LUMINANCE, 640, 480, 8, 0, GL_RED, GL_UNSIGNED_BYTE, tex3Ddata);
I\'ve made this small game using SDL + OpenGL. The game runs fine on my PC, but on a friend\'s PC, he just gets white boxes and blank screen.
hey guys i am having trouble rendering textures through shaders. I really don\'t know why, the shader file just implements a simple phong lighting and interpolate the texture on a simple quad but all
I have made an app similar to this one: http://www.youtube.com/watch?v=U2uH-jrsSxs (the sound is a bit loud and bad). The problem is there is a very thin line/dots/whatever appearing at the bottom of
I\'m running into the traditional tile/mipmap problem on the iPad using OpenGL ES.Basically, if you have a large texture (larger than 1k X 1k), you can break it up into pieces and map those pieces ont
I want to generate this http://de.novumpro.com/typo3temp/pics/0512014950.jpg http://de.novumpro.com/typo3temp/pics/0512014950.jpg with PHP and two source images: gray book background and book cover te
In the simulator I don\'t get any issues when testing under 3.2, however, on the device the texture doesn\'t show up. Under 4.2 it works fine, both in simulator and the device.
I\'m making a Minecraft-ish terrain engine to learn some OpenGL and 3D and everything works fine except for the FPS which I\'m not happy with.
I\'m trying to understand the correct way to apply a texture mapping to an opengl triangle, on the android platform.