I\'m drawing a texture mapped quad with a texture that has some transparent pixels on it. So, I load the texture and then draw it
i\'m working with opengl and texture mapping. the problem is when the applied texture is 512×32 pixels every thing is working fine, but when it\'s 128×128 the texture is not applied properly.
What I am trying to get is a flip animation where the front face is an album thumbnail and it rotates and scales to a larger Image showing album details. I am able to map the front texture from UIVIew
What I need to do is create a simple preview of a minecraft \"dude\" with the correct texture applied.
The following code produces the image that follows. The image I am using for the background is 640 x 480, as is the displayMode. The texture background is a .bmp and is loaded with the Slick texture l
I\'m drawing a number of texture-mapped rectangles which are sat on top of each other using the following code:
I\'m fairly new to low level openGL coding and I have a problem that perhaps I\'m just too tired to find a solution to. I\'m sure the answer is simple and I\'m doing something utterly stupid but here
I\'ve been trying to render a GL_QUAD (which is shaped as a trapezoid) with a square texture. I\'d like to try and use OpenGL only to pull this off. Right now the texture is getting heavily distorted
i am drawing a texture on a simple plane. The renderingcode is basically this: gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
Does anyone know whether or not XCode has a framework (library) for reading and writing jpeg files, and what is the library/framework name? I want to load this jpg image for a texture mappin开发者_如何