I have two vectors of a large, but arbitrary (v1.length need not equal v2.length), number of points, and I want to pairwise multiply them. Because this is the main bottleneck in a large loop of AS3 co
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so this the code with it i am able to mix several tracks with a Shader done in pixel bender. the problem h开发者_StackOverflow社区ere i don\'t know when the mixing is finish or all the sound reache th
So what I need is simple: each time we perform our shader (meaning on each pixel) I need to calculate random matrix of 1s and 0s with resolution == originalImageResolution. How to do such thing?开发者
http://www.designlicks.com/ http://www.group94.com/ in first site after loading complete there is a transition that bending all page.
So I look onto OpenGL ES shader specs but do not see such... For example - I created simple \"pinch to zoon\" and \"rotate to turn around\" and \"move to move center\" HYDRA pixel bender filter. it c
What is the best way to turn turn off (using PixelBender) colors that fall within a certain range. For example, turn off all colors between 0x00开发者_Python百科00FF and 0x00FFFF. Thanks for your help
I dont even know the name which I should google it, I tried genie effect, but it`s not actually a genie effect开发者_运维知识库! If someone has an link how to do this in flex,flash, pixel bender, will
What is the best way to hide specific (interpolated) color ranges? For example, I have a gradient that goes from blue > cya开发者_C百科n > yellow > red. What I need is to hide blue > cyan, yellow > re
I\'ve seen this effect before, where everything is blurred except the front most object in the shot.it was possibly a flash or flex effect which worked in realtime with video and snapshots.can anybody