I\'ve seen some example of using a Pixel Bender for mixing two tracks together (per shader passes). However, would it be technically possible to write a Pixel Bender kernel that could do this?
i need to mix two images one photo and a placeholder. The idea is that we see the placeholder except where the palceholder has a particular color, in that case the user sees the photo. Something like
We create Flash games which are embedded within third party wrapper SWF files, which are exported for FP9.
I remember seeing some articles about using Pixel Blender to speed 开发者_StackOverflowup performance on heavy computation, but i cant find them anymore.Can anyone suggest an article on this?http://ww
I am building a Flash Application which will allow a user to mix two mp3 files and send the mixed result to our server.
I\'m working a game. The game requires entities to analyse an image and head towards pixels with specific properties (high red channel, etc.)
According to the pixel bender specs a shader can have one or more outputs. The pixel bender toolkit, whose \"export to flash\" option tends to be preety strict about the flash specific do\'s and dont\
Does anybody know where i can find a good chroma keying pixel bender code example. Or does anybody know how to write such a code in pixel bender. Or a create pixel bender tutorial to create开发者_高级
I\'m writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI).The app makes heavy use of java\'s Robot class both for em
i\'m studying Pixel Bender.i have a filter who\'s parameter i want to tween.as far as i know, in order to tween a pixel bender parameter, i need to tween a number object and assign the tweening number