Background: I\'m developing for the xbox and am at the optomising stage. I need to cut down on object allocations. One place to start is finding out where (un)boxing occurs.
I am little bit confused in boxing and unboxing. According to its definition Boxing is implicit conversion of ValueTypes to Reference Types (Object).
I expect there\'s one of two answers to this, either impossible or extremely simple and I\'ve overlooked the obvious Google query.
This question is more out of curiosity than a real problem. Consider the following code (C# 4.0, if it matters):
Are 2 and 3 boxing/unboxing examples? 1) The documentation example: int i = 123; object iBoxed = i; i = (int) iBoxed;
I\'m creating a messaging system for use in an XNA game.My Message types are structs because I want them to behave in a Value Type way.
Is there a way to convert a boxed two-dimensional array to a two-dimensional string array in one step using C#/.NET Framework 4.0?
in the Android Java world, is there a straighforward (ideally one-call) way to convert an array of int to an ArrayList<Integer>开发者_如何转开发; and back? Calling toArray() on the ArrayList retu
We are currently doing some iterations and other operations using x++; where x is an Integer and not an int.
Closed. This question needs details or clarity. It is not currently accepting answers. 开发者_如何转开发