According to Norvig in AIMA (Artificial Intelligence: A modern approach), the Depth-first algorithm is not complete (will not always produce a solution) because there are cases when the s开发者_如何学
For my own exercises I\'m writing an XML-parser. To fill the tree I use a normal std::stack and push the current node on top after making it a child of the last top-node (should be depth-first?). So I
I am trying to write an algorithm that determines whether a graph is connected or not. I think my code is almost correct, although I keep getting StackOverFlowError. I personally think because there\'
I\'m trying to understand the algorithm for a Depth-Limited-Search on wikipedia, and I\'m trying to figure out what exactly it means to expand a node. I attempted to search for an answer but all I got
I have a list of nodes, where each of the nodes belong to one or multiple trees.(they do not necessarily share a common ancestor)
I am currently working on a project to solve a 15 Puzzle using fitness functions. There are 3 kinds of fitness functions that can be used,
As the title suggests, I\'m using boost::depth_first_search and using a Visitor (inheriting from boost::default_dfs_visitor) to implement some algorithm.
I\'m writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph?
I am trying to find a way to perform the depth-first algorithm from a specific vertex by using the boost graph library.
Im trying to perform DFS on a Minimum Spanning Tree which contains 26 nodes. Nodes are named \'A\' to \'Z\' and the tree is undirected.