I am trying to impleme开发者_如何学编程nt the depth first search algorithm into my game. I have been studying this web page: http://www.mazeworks.com/mazegen/mazetut/index.htm , only to find that I wo
All of the continuation tutorials I can find are on fixed length continuations(i.e. the datastructure has a known number of items as it is being traversed
I\'m doing an 8 piece puzzle game in java, and the assignment commands that i do a DFS to find the solution, starting at a random state.
I\'m using Depth First Search for maze generation. The adjacency matrix of M*N vertices is traversed in a random order using DFS, I\'m only interested in generating a random route.
I\'m having trouble randomizing the visit from a node to its neighbors, rarely is the whole graph (a MxN array, in this test 4x4) visited, I don\'t get what I\'m doing wrong here.
For DFS maze generation in Java I wanna randomize the order in which the recursive calls of a DFS are made:
As someone who has not english as moms language (Russia) I read this article at Wikipedia: http://en.wikibooks.org/wiki/Artificial_Intell开发者_JAVA技巧igence/Search/Heuristic_search/Depth-first_searc
I am trying to implement the adjacency list for a non-weighted graph and a few questions/concerns.i realize I need a linked list to store the edges and an array to store the vertices.Currently I have
So I\'ve been writing a program for the game boggle. I create a little board for the user to use, but the problem is I don\'t know how to check if that word is on the board recursively. I want to be a
Hey there, I am building a program that generates a maze so I can later translate the path to my graphical part. I have most of it working, however, every time you can just take the east and south rou