I\'m having trouble with the getFirst() functions , they\'re supposed to return the first element of the deque / vector but instead they return fixed values like 45 or 69!
I learned the complexity of deque::insert() from the C++ standard 2003 (chapter 23.2.1.3) as follows:
I have a UITableView with a lot of rows and a lot of sections (over 500 sections). Having a lot of rows is not so bad, because only the visible rows are loaded using the dequeueReusableCellWithIdentif
ok si have i have the following code: for(deque<Ogre::Vector3>::iterator iter(mWalkList.begin()); iter != mWalkList.end() ;iter++){
I have a code: typedef map<Coordinate3D, deque<someClass > > someMap; someMap *newEM; someMap::iterator iter;
My Swing GUI displays a JList of items that are being sequentially removed by a background thread. Behind the JList is an ArrayDeque<Card>, my开发者_如何学GoHopper, implementing myHopper.getSiz
Forgive me for asking in in such a general way as I\'m sure their performance is depending on how one uses them, but in my case collections.deque was way slower than collections.defaultdict when I wan
in C++ all I had to do was #include <queue> -> including queue<int> a; -> defining a.push(1); ->using
Trying to add objects to a ArrayDeque at random intervals.开发者_运维知识库This is what I have
The standard says that std::binary_search(...) and the two related functions std::lower_bound(...)开发者_高级运维 and std::upper_bound(...) are O(log n) if the data structure has random access. So, gi