I\'m changing source of a WPF image on run time with a frequency of 30ms ( 30 fps ). I\'m getting an OutOfMemory.
I am unclear of what this means from the definition on ImageSource class on MSDN: Represents a object type that has a width, height, and ImageMetadata such as a BitmapSource and a Dra开发者_如何学Go
I\'m developing a BlackJack program which shows a BlackJack Table, cards, etc. The plan is that it\'ll be playing thousands of hands one after another with an automated strategy.
I need to read a jpg file and latyer display it in an Image controll. The following works perfectly: imgTwo.Source = FetchImage(@\"C:\\Image075.jpg\");
I have a DrawingBrush with some vector graphics. I want to convert it to Bitm开发者_运维知识库apSource as an intermediate step to getting it to Bitmap. What\'s the (best) way to do this?public static
The point is, that I need to convert to a System.Drawing.Bitmap (.Net Framework 2.0) to get a开发者_如何学C single frame of an WPF Grid with its content.
I am using the following to convert a BitmapSource to a Bitmap: internal static Bitmap ConvertBitmapSourceToBitmap(BitmapSource bitmapSrc)
Don\'t know a whole lot about streams. Why does the first version work using a file but the second does not? Putting a breakpoint on \"return dest;\" it looks like both have created exactly the same t
I am trying to copy a part of a BitmapSource to a WritableBitmap. This is my code so far: var bmp = image.Source as BitmapSource;
Why when an ArgumentException occurs because image.jpg has an invalid metadata header does the first example catch the exception, and the second example does not?