I\'m trying send some 32 bit float data to a shader, but the results are erratic. If I test with full white (1,1,1,1) the values are all zero. This is my code for creating the texture:
Do someone know how to get glsl shaders work in gtk-opengl window? With glut all glCreateProgram etc. functions works, but when I tried to put the same gl code into pygtkglext window, its complaining
I have the following GLSL code for lighting: uniform vec3 lightDir; // Parallel light uniform float ambient;
I\'m playing with shaders in openGL using Processing. I\'m pretty noob at this and a bit lost. I found this thread that has an example on how to use GLSL shaders in Processing.
I\'ve been tuning my game\'s renderer for my laptop, which has a Radeon HD 3850. This chip has a decent amount of processing power, but rather limited memory bandwidth, so I\'ve been trying to move mo
Reading the GLSL 1.40 specification: Fragment outputs can only be float, floating-point vectors, signed or
How do I perform bit operations in glsl? Using the regular开发者_开发技巧 C style bitwise operators |, &, ^, or ! does not work.They have been introduced with GLSL 1.30 (OGL 3.0).
Is there in HTML 5 filtering language or some an开发者_开发问答alog of filter language? Something like GLSL / HYDRA / HLSL or just JS pixel filter/shader lib? I don\'t know this, but since the questio
I\'m attempting to implement this paper. I\'ve have most of it down, but the part about sending arbitrary, non-geometric data to the shader for use in determining and displaying geometric edges is cau