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How do I perform bit operations in glsl

How do I perform bit operations in glsl?

Using the regular开发者_开发技巧 C style bitwise operators |, &, ^, or ! does not work.


They have been introduced with GLSL 1.30 (OGL 3.0).

Depending on what you want to do, you could eventually emulate them with floating point operations, x & (2^n)-1 = frac(x/(2^n))*(2^n) for example, but you'll have to take care of floating point errors.


You need to put either

#version 130

or

#extension GL_EXT_gpu_shader4 : enable

in the top of your shader to get access to the bit operators

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